All-Star Worlds Scoresheet Idea

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King

Is all about that bass
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FBOD:LLFB
Dec 4, 2009
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So I have been thinking about how the scoresheet on Worlds is trying to shift a bit away from execution and more towards difficulty. And looking at some of these jump sequences that have started to get longer and longer to increase the difficulty I thought to myself... this is not the way we want to go.

A triple toe back tuck is not difficult for most level 5's. What is difficult is to do it well. Same with a kick double basket. Those two skills themselves are not difficulty, but to perform them well with a team for execution is.

So jumps and baskets are execution heavy... but stunts really are not. If you really push heavy execution over difficulty you are gonna find straight up stunts done very well with low difficulty. So stunts and pyramids need to be judged more on difficulty than execution.

Tumbling is a nice balance. Tumbling is equally difficulty AND execution.

Before I play around with this idea, does this seem to make sense?
 
Is it possible that gyms feel they can score higher by adding more jumps (i.e.more difficulty) to match the scores of those who jump with better execution? In other words, the time it takes to teach and drill nicely executed jumps takes WAY longer than just throwing on a couple extra jumps to reach the same score?

I'm not thinking adding extra jumps to a sequence will boost up the score much, in comparison to the loss of execution points with each consecutive jump though....am I right? But I feel like that is the strategy being used right now IMO.
 
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Is it possible that gyms feel they can score higher by adding more jumps (i.e.more difficulty) to match the scores of those who jump with better execution? In other words, the time it takes to teach and drill nicely executed jumps takes WAY longer than just throwing on a couple extra jumps to reach the same score?

I'm not thinking adding extra jumps to a sequence will boost up the score much, in comparison to the loss of execution points with each consecutive jump though....am I right? But I feel like that is the strategy being used right now IMO.

I agree. The concept I am getting at is why do we try and judge jumps/baskets the same was as we judge tumbling the same way as we judge stunts/pyramids?
 
Makes sense to me......what did you have in mind? Are you adding this to your new universal scoresheet you are making?
 
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Makes sense to me......what did you have in mind? Are you adding this to your new universal scoresheet you are making?

working on how to do it. want to see if the idea had teeth.
 
So I have been thinking about how the scoresheet on Worlds is trying to shift a bit away from execution and more towards difficulty. And looking at some of these jump sequences that have started to get longer and longer to increase the difficulty I thought to myself... this is not the way we want to go.

A triple toe back tuck is not difficult for most level 5's. What is difficult is to do it well. Same with a kick double basket. Those two skills themselves are not difficulty, but to perform them well with a team for execution is.

So jumps and baskets are execution heavy... but stunts really are not. If you really push heavy execution over difficulty you are gonna find straight up stunts done very well with low difficulty. So stunts and pyramids need to be judged more on difficulty than execution.

Tumbling is a nice balance. Tumbling is equally difficulty AND execution.

Before I play around with this idea, does this seem to make sense?
Makes sense to me. I think for level 5 some things should be mandatory (in some form) in stunts to score high. Just going straight up and doubling out of it shouldn't count as a level 5 skill, just because you double out of it.

I love clean routines, but when its pretty much a level 4 team with a few 5 skills thrown in there...I'm not too impressed.
 
and to add, I love difficult routines but if their sloppy stunting hits....again, not impressed.
 
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Jumps should also only count towards difficulty if 3/4 of the squad do them, not majority.
 
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and might I add baskets need to be judged on timing and execution, NOT difficulty. 7 kick doubles perfectly together is harder than 4 kick doubles kinda together and 3 hitch kick doubles kinda together.
 
I like this idea, but also, I heard something about the Worlds Scoresheet being judged on 75% Stunting and 25% Tumbling.. is this true?
 
So I have been thinking about how the scoresheet on Worlds is trying to shift a bit away from execution and more towards difficulty. And looking at some of these jump sequences that have started to get longer and longer to increase the difficulty I thought to myself... this is not the way we want to go.

A triple toe back tuck is not difficult for most level 5's. What is difficult is to do it well. Same with a kick double basket. Those two skills themselves are not difficulty, but to perform them well with a team for execution is.

So jumps and baskets are execution heavy... but stunts really are not. If you really push heavy execution over difficulty you are gonna find straight up stunts done very well with low difficulty. So stunts and pyramids need to be judged more on difficulty than execution.

Tumbling is a nice balance. Tumbling is equally difficulty AND execution.

Before I play around with this idea, does this seem to make sense?

It makes a lot of sense I have a question for you though do you feel the way the score sheets are designed now that more and more teams are just throwing the difficulty in there without too much concern for execution in all areas ?
 
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I like this idea, but also, I heard something about the Worlds Scoresheet being judged on 75% Stunting and 25% Tumbling.. is this true?

international that is kinda true

It makes a lot of sense I have a question for you though do you feel the way the score sheets are designed now that more and more teams are just throwing the difficulty in there without too much concern for execution in all areas ?

I think the problem has been that we have treated difficulty and execution the same for all areas of our sport. You need to find the right mix for the categories.
 
I hope this makes sense and not too harsh. I think you need a minimum requirement in each level, especially level 5. You must have a minimum number of level 5 skills. By minimum, I mean something almost like compulsory/mandatory skills. To be scored as a level 5 team, you cannot go in there having half the team faking jump to backs, throwing a bunch layouts w/2 fulls and one double, and a majority of the stunting and pyramid must be level 5. Now, I'm not saying these teams that cannot meet this requirement can't compete as level 5, but I think there should be separate deduction for not having at least the minimum requirement to be level 5 right off the bat.

I don't think teams just hitting in level 5, no matter what level skills are done, should beat a team that is a strong level 5 with errors. Anyone can waterdown and hit. And I certainly don't think a team that does a sloppy level 5 team but hits should be a clean level 5 team that doesn't (depending on how bad this team didn't hit!)

Ok, I'm done....sorry I went on a rant!
 
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I hope this makes sense and not too harsh. I think you need a minimum requirement in each level, especially level 5. You must have a minimum number of level 5 skills. By minimum, I mean something almost like compulsory/mandatory skills. To be scored as a level 5 team, you cannot go in there having half the team faking jump to backs, throwing a bunch layouts w/2 fulls and one double, and a majority of the stunting and pyramid must be level 5. Now, I'm not saying these teams that cannot meet this requirement can't compete as level 5, but I think there should be separate deduction for not having at least the minimum requirement to be level 5 right off the bat.

I don't think teams just hitting in level 5, no matter what level skills are done, should beat a team that is a strong level 5 with errors. Anyone can waterdown and hit. And I certainly don't think a team that does a sloppy level 5 team but hits should be a clean level 5 team that doesn't (depending on how bad this team didn't hit!)

Ok, I'm done....sorry I went on a rant!

I agree with you. I don't understand majority jump backs for level 5 (or any level for jumps). Half + 1? On a large team that could be 19 kids, or a small team 11. I would say at least 3/4 to 85%.

Tumbling is a bit more difficult. That is all in the moment and sometimes the layouts are because the full is just not happening that day. Hurting a team for making a safe decision to not have that athlete throw the twist doesnt seem smart to me. I don't want a team full of layouts to get in the right category, but how do we ensure we don't throw any unsafe tumbling as well?

PS - I think all this talk applies to the lower levels as well.
 
I would take this idea and go with it! You'll find a lot more Full ups and Tick Tocks and less Giddy ups and Fake ups!
 
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