All-Star Cheersport Scoring Discussion - If You Just Complain Without Reason I Will Ban You For A Few Days

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why cant we just go back to watching a routine? i dont understand. it has gotten crazy ok lets count this amount of people and you have to do this skill to score in high range etc. we should be able to have fun putting a routine on the floor and be able to watch it for its entertainment value and level of skill. i hate that someone says you need x amount of x to score high. then everyone does the same thing and it gets boring and the true winners might not be awarded because heck everyone is doing same skills and teams are being rewarded just for throwing skills but they look bad! The companies are making things too difficult on judges and coaches.
 
We couldnt come back. The way it was set up really hurt us. Saturday we had a pyramid fall and unfortunatly couldnt complete the pyramid sequence after the fall just because how our pyramid flows to the next element within the pyramid. so we basically had no pyramid score I am assuming and ended up with a really low score and in dead last. Sunday we come back hit everything had only 2 dedeuctions tied for 1st place for Sundays scoring alone with Stingrays lvl 4 and AS1 I beleive. EVeryone assumed we would have at least moved up for the overall rankings. Nope we didnt. really couldnt figure out why.
 
why cant we just go back to watching a routine? i dont understand. it has gotten crazy ok lets count this amount of people and you have to do this skill to score in high range etc. we should be able to have fun putting a routine on the floor and be able to watch it for its entertainment value and level of skill. i hate that someone says you need x amount of x to score high. then everyone does the same thing and it gets boring and the true winners might not be awarded because heck everyone is doing same skills and teams are being rewarded just for throwing skills but they look bad! The companies are making things too difficult on judges and coaches.

Because then the judging is totally subjective and people complain. Maybe compulsory skills aren't the way to go, but the way to be considered a legitimate sport is by removing as much subjectivity as possible.
 
Exactly. The video spells out how to max out the scoresheet. Totally worth the ten minutes it takes to watch it. Also, it was running all day long on Friday in registration! Suggesting the team/gym watches is a great idea!!!

I watched it when it came out, and I just want to make sure I understand correctly... In order to score in the high (8-10) range for Level 4, for a small team, you would need:

4 stunt groups:
Sequence 1: each group shows a level 4 entry and dismount (maybe ball up extension to double down) so that's EIGHT level 4 skills
Sequence 2: each group showing a level 4 entry and dismount (say tick tock to stretch, bow full down) would be EIGHT level 4 skills, reload it to another level 4 entry and dismount (say fullup immediate scorp to scale full down) would be another EIGHT level 4 skills and you've shown 4 body positions, which puts you in the high range- yes?

So, theoretically, that would be 24 level 4 skills in a small 4 routine, which would be about the highest start value you could get for cheersport, yes? But what some people are saying is that once you get past a certain number of skills, and you're into that high range, you don't need to have anything more? So, if that's the case, then what is that certain number?

Tumbling:
Opens with 14 out of 20 showing TWO standing tucks each.... TWENTY-EIGHT
Then, your jump sequence has triple toe bhs bhs tucks, again 14 out of 20. FOURTEEN
So your standing max is FORTY TWO? Puts you in the high range, yes?

Running, say you have- 12 out of 20 showing ro bhs layouts, unison... then your passes are only 10 strong, but have all combo, multiple, punch fronts, etc.... maybe your total level 4 skill count there is around 20
So your standing max is THIRTY-TWO? Putting you in the high range, yes?

Tosses:
4 groups, showing kick fulls and 2 who reload to double ups.... SIX tosses, high range, yes?

Pyramid:
totals- 3 braced flips, one leap frog, 2 fullups, 2 single braced release moves... EIGHT level 4 tricks, 4 different structures, high range, yes?

Sorry, that's long, but I just want to make sure I understand this correctly!
 
I watched it when it came out, and I just want to make sure I understand correctly... In order to score in the high (8-10) range for Level 4, for a small team, you would need:

4 stunt groups:
Sequence 1: each group shows a level 4 entry and dismount (maybe ball up extension to double down) so that's EIGHT level 4 skills
Sequence 2: each group showing a level 4 entry and dismount (say tick tock to stretch, bow full down) would be EIGHT level 4 skills, reload it to another level 4 entry and dismount (say fullup immediate scorp to scale full down) would be another EIGHT level 4 skills and you've shown 4 body positions, which puts you in the high range- yes?

So, theoretically, that would be 24 level 4 skills in a small 4 routine, which would be about the highest start value you could get for cheersport, yes? But what some people are saying is that once you get past a certain number of skills, and you're into that high range, you don't need to have anything more? So, if that's the case, then what is that certain number?

Tumbling:
Opens with 14 out of 20 showing TWO standing tucks each.... TWENTY-EIGHT
Then, your jump sequence has triple toe bhs bhs tucks, again 14 out of 20. FOURTEEN
So your standing max is FORTY TWO? Puts you in the high range, yes?

Running, say you have- 12 out of 20 showing ro bhs layouts, unison... then your passes are only 10 strong, but have all combo, multiple, punch fronts, etc.... maybe your total level 4 skill count there is around 20
So your standing max is THIRTY-TWO? Putting you in the high range, yes?

Tosses:
4 groups, showing kick fulls and 2 who reload to double ups.... SIX tosses, high range, yes?

Pyramid:
totals- 3 braced flips, one leap frog, 2 fullups, 2 single braced release moves... EIGHT level 4 tricks, 4 different structures, high range, yes?

Sorry, that's long, but I just want to make sure I understand this correctly!

I think I also remember a tidbit about adding/subtracting skill points on execution. That not ONLY does a fall/bobble/omission, etc hurt your deductions, it hurts your execution as well. I wonder if they took off points on each level 5 element you didn't hit due to fall/bobble (like if someone bobbles on their full-up immediate stretch, they knock off points on the bobble, deduct on execution, AND don't award as many points for level skills)? That'll REALLY kill you, and could explain why some people were 20 points down.

So heads up everyone: The name of the game for CHEERSPORT is HIT YOUR LEVEL-APPROPRIATE ELEMENTS. It's always been about hitting, and now it's about being in your right level. If this means you have to go down a level for this competition to score well, maybe you should rethink where your team should be..
 
I think I also remember a tidbit about adding/subtracting skill points on execution. That not ONLY does a fall/bobble/omission, etc hurt your deductions, it hurts your execution as well. I wonder if they took off points on each level 5 element you didn't hit due to fall/bobble (like if someone bobbles on their full-up immediate stretch, they knock off points on the bobble, deduct on execution, AND don't award as many points for level skills)? That'll REALLY kill you, and could explain why some people were 20 points down.

So heads up everyone: The name of the game for CHEERSPORT is HIT YOUR LEVEL-APPROPRIATE ELEMENTS. It's always been about hitting, and now it's about being in your right level. If this means you have to go down a level for this competition to score well, maybe you should rethink where your team should be..

Yes, thank you!

So, theoretically, if you have 4 double ups to stretch double down in Level 5 and one of them doesn't hit, you don't get credit for 8 level 5 skills, only 6. Correct? Which would move you to the middle range, give you a 5 point fall deduction, AND effect your overall impression score. Yes?
 
Yes, thank you!

So, theoretically, if you have 4 double ups to stretch double down in Level 5 and one of them doesn't hit, you don't get credit for 8 level 5 skills, only 6. Correct? Which would move you to the middle range, give you a 5 point fall deduction, AND effect your overall impression score. Yes?
I'm guessing so? I'm not completely sure, I'll have to double-check the video to make sure I understood correctly/if that's even mentioned. The reason I made that guess was this: the large score gaps. If some teams had few 'in-level' elements and they didn't hit, and thus weren't counted, it would explain why the scores weren't as strong. For example: if Orange had 5 stunts, and the stunt that fell was a straight-up, it wouldn't affect their score as much as if that same straight-up hit and a double-up fell. That would affect their score because they weren't completing AS MANY elements, plus the deduction for falls and impression. IF THIS IS TRUE- which I'm not sure it is, theoretically, we would be correct in our understanding, and therefore Supreme Mugwumps of CHEERSPORT Scoring. Huzzah.
 
So while I don't completely understand how CheerSport arrives at what they score, I think I have figured out a bit more how they do it. Scoring at CheerSport seems to be very similar to gymnastics. If you compete an element it is worth X amount, let us say 19 points out of 20. If you compete it EXTREMELY well and clean it might be worth 19.5. If you compete it badly it is still worth 19 points (as long as you have the ratios) but then they take off on deductions. If the element that you compete, in CheerSport's eyes, is only a 19 in difficulty then you are probably going to get that 19 as long as your numbers and ratios match.

So, to some it up. You come into CheerSport with a routine that already has a point value basically. Out of 450 team X over here is doing a routine that scores a 430. If they execute it well they might get a 435. If they execute it badly BUT have no deductions they will get a 430. If they execute badly and have deductions just taking it off the 430.

Teams that are really talented might score low because the coaches putting together the routine missed a ratio somewhere. They can adjust from day one to day 2, but you can have SUCH a low score from day 1 you can't come back.

Thoughts.

I do not judge for CheerSport, But when I look at their scoring information as a whole, I agree with the way you just explained it.
 
I love the CHEERSPORT scoring system. If you don't execute a certain number of level-appropriate skills in each category you will NOT score. If you try 9 fullups and 2 fall you did 7. If 4 fall, you did 5, and you're out of range- sucks. Thats where execution comes in. It's very simple. There is sliding criteria (technique, difficulty, variety, creativity) to help determine where in the range you will score but you are not limited to what you do or how you do it- if its legal in your level and not in the level below it, it counts. It is left to the coaches discretion to determine what you do- perfect before you progress all you want.
You can win with deductions and lose without them- usually the most skilled team with the most well-balanced routine wins!
 
So in essence, if I have a team of 20- I could have 2 girls in one corner throwing 2 minutes of maxed out standing tumbling (say 40 standing fulls each), two girls throwing 2 minutes worth of maxed out running passes, 2 girls in another corner throwing maxed out jump/standing tumbling combos, one stunt group putting up maxed out stunt sequences and another group throwing 2 minutes of beautiful kick double tosses. Then for the last 30 seconds everyone gets together to do the pyramid and dance. Theoretically I'm maxing out in every category (except choreography because we'd look like a 3 ring circus).

That's not what I got from that video. I understood it as a percentage of team members performing a specific skill, 15 of the 20, performing a skill would put a team at 3/4, not one person performing a skill 15 times.
 
So in essence, if I have a team of 20- I could have 2 girls in one corner throwing 2 minutes of maxed out standing tumbling (say 40 standing fulls each), two girls throwing 2 minutes worth of maxed out running passes, 2 girls in another corner throwing maxed out jump/standing tumbling combos, one stunt group putting up maxed out stunt sequences and another group throwing 2 minutes of beautiful kick double tosses. Then for the last 30 seconds everyone gets together to do the pyramid and dance. Theoretically I'm maxing out in every category (except choreography because we'd look like a 3 ring circus).

That's not what I got from that video. I understood it as a percentage of team members performing a specific skill, 15 of the 20, performing a skill would put a team at 3/4, not one person performing a skill 15 times.
Actually, that is EXACTLY what I got from the video. Up until you mentioned percentages..in which case I'll need to double-check. But I remember watching that multiple baskets/sequences will count towards your score no matter WHO is doing them..but I do think they'll be looking at dartfish and making percentages notations.
 
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