Music Cant Beatmap Every Song?

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Sep 28, 2011
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i use Sony acid music studio 7.0 to make mixes however when i go to beatmap some songs, it works and the beats go with the songs, but when i go to do other songs i just cant get the metronome to go with any part in the song , therefore it doesn't beatmap correctly . does any one know what to do?


thanks
 
Beatmapping is not the way to do it. Loop all your samples and beats. If everything is cut perfectly, then it will loop perfectly and be in sync. Old music, use smaller samples.
 
okay thanks :)
No don't cut into samples. Beatmapping the song is the only way to go. Some songs can be harder to beatmap than others, but just take your time. Beatmapping will keep the integrity of the song in tact better. Everytime time you render down and compress a file, you lose some quality. So cutting things into samples, saving them, then importing them back into acid only to render them down again when your mix is complete, will cause a loss of quality in the song. Not to mention cutting up songs by 8 counts is just a waste of time.
 
Sampling doesn't destroy quality if you do it properly. When you store everything in WAV format you are digitally keeping all the information in that file. Cutting out and 8 count or 32 beats isn't going to change that. All of the top Cheer Music Producers in the industry know this and work this way, and this is how I was taught long ago.

Yes, you have to render down your project when you are done, that is the only way to do it, however you should be rendering to a WAV not an MP3. WAVs are larger files because they hang onto and contain all information and data in it's fully expanded form.

Starting with WAV format and not changing that format until the very end when you save your mastered copy is the only way to get the best possible sound out of your material.

Working with whole songs in mp3 format in ACID uses up way too much memory, slows things down and is not as precise nor does it give you enough data for the full sound you are looking for.

Sampling is not a waste of time. It requires time spent, but you have to put in the time just like proper EQ'ing, etc, to get a good result. Short cuts usually result in poor quality.

Ask some of the top names in the business.
 
Don't use the Beatmapper function in Acid Pro. Loops are the way to go. I use Sound Forge to cut my loops and in my opinion the quality and accuracy is much better as long as you save it as a WAV file.
 
Does anyone know how I can sample in acid music studio 7 ? I've looked all over for tutorials and can only find acid pro tutorials

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Acid is not really good for sampling. I would suggest something like Adobe Audition or Soundforge, etc.
 
Sampling doesn't destroy quality if you do it properly. When you store everything in WAV format you are digitally keeping all the information in that file. Cutting out and 8 count or 32 beats isn't going to change that. All of the top Cheer Music Producers in the industry know this and work this way, and this is how I was taught long ago.

Yes, you have to render down your project when you are done, that is the only way to do it, however you should be rendering to a WAV not an MP3. WAVs are larger files because they hang onto and contain all information and data in it's fully expanded form.

Starting with WAV format and not changing that format until the very end when you save your mastered copy is the only way to get the best possible sound out of your material.

Working with whole songs in mp3 format in ACID uses up way too much memory, slows things down and is not as precise nor does it give you enough data for the full sound you are looking for.

Sampling is not a waste of time. It requires time spent, but you have to put in the time just like proper EQ'ing, etc, to get a good result. Short cuts usually result in poor quality.

Ask some of the top names in the business.
I was taught that way as well but beatmapping works much better in my opinion. Never had memory issues, and Acid never runs slow for me.
 
I find the sampling process the easiest. Especially after dropping in all your sound effects and loops its easier to have just an 8 count or 2 file than having to wait for the beat mapping, and then scrolling thru the entire song to find the section I want to you. Plus I save all my sampled song files in the same folder which makes it a lot easier to open the music layout a few months later into the season when I have to add an extra 8 count or chop something out.

A good tip that took me for ever to learn: make sure the song has actual 4 counts or 8 counts (known as a 4/4 measure). Don't try to mix a song that has 3 counts or 6, kind of like a waltz count (1 2 3, 1 2 3 - known as 3/4 or 6/8 measure).
 
I find the sampling process the easiest. Especially after dropping in all your sound effects and loops its easier to have just an 8 count or 2 file than having to wait for the beat mapping, and then scrolling thru the entire song to find the section I want to you. Plus I save all my sampled song files in the same folder which makes it a lot easier to open the music layout a few months later into the season when I have to add an extra 8 count or chop something out.

A good tip that took me for ever to learn: make sure the song has actual 4 counts or 8 counts (known as a 4/4 measure). Don't try to mix a song that has 3 counts or 6, kind of like a waltz count (1 2 3, 1 2 3 - known as 3/4 or 6/8 measure).

To each there own I guess. Ever since I started beatmapping instead of sampling I've been able to mix much faster and more efficiently. I like being able to have access to the whole song. After doing it for a while now I can beatmap faster than I could chop up 8 counts and in more accurate. I can get songs to their exact bpm every time no problem.
 
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