- Mar 31, 2010
- 1,399
- 810
X=Y won't work because there are an infinite number of X's to define. We have 49 so far and haven't dismounted (which I'll get to after your next reply), been imaginative, factored in a 2nd stunt sequence, or talked about anything other than full ups.
Here is my scoresheet idea, that I think addresses quantity/participation issues, large/small comparative issues, makes execution valuable and will give x approximately equals y scoring but allows for different and new combinations and/or skills. It also addresses multiple stunt sequences and groups doing different stunts within the same sequence. I think it could accurately handle your 7 teams that you had previously listed.
let me know what you guys think
1-10 for difficulty with a scoring grid outlining the types of skills that would get you in the bottom, middle, and top of that range, but it is the combination of skills that gets you higher in the range.
Execution Score 1-10 based on how well they did the skills, bobbles and whatnot would be included with this score
Participation score Percentage of team involved with/performing the skills multiplied by the difficulty and the execution scores and then added together.
so lets say the level 5 score is ranged from 90 - 100
a Team of 24 does 2 ball up 360 tick tock bow and arrow double downs which for this example we will say is worth 9 in the ten point range.
and they do 3 ball up tick tock bow and arrow double downs which lets say is worth a 7.
So to score that sequence 2/5 x 9 + 3/5 x 7 would equal 7.8 for difficulty
lets say the execution was a 9 (scoring the sequence as a whole)
Since they only had 5 groups and had 24 people their Participation score would be .83 so that would give us 6.5 for participation difficulty and 7.5 for participation execution.
Then we could avg that all together and get a 7.7 for the score within the range giving us a stunt score of 97.7.
a second sequence could be scored the same way and then averaged in to create the final "stunt" score
But you would probably need to hire someone just to do the math and possibly someone to count especially in the tumbling sections.
Perhaps its overly complicated, but I think it accounts for the majority of peoples questions on score sheets.
Execution Score 1-10 based on how well they did the skills, bobbles and whatnot would be included with this score
Participation score Percentage of team involved with/performing the skills multiplied by the difficulty and the execution scores and then added together.
so lets say the level 5 score is ranged from 90 - 100
a Team of 24 does 2 ball up 360 tick tock bow and arrow double downs which for this example we will say is worth 9 in the ten point range.
and they do 3 ball up tick tock bow and arrow double downs which lets say is worth a 7.
So to score that sequence 2/5 x 9 + 3/5 x 7 would equal 7.8 for difficulty
lets say the execution was a 9 (scoring the sequence as a whole)
Since they only had 5 groups and had 24 people their Participation score would be .83 so that would give us 6.5 for participation difficulty and 7.5 for participation execution.
Then we could avg that all together and get a 7.7 for the score within the range giving us a stunt score of 97.7.
a second sequence could be scored the same way and then averaged in to create the final "stunt" score
But you would probably need to hire someone just to do the math and possibly someone to count especially in the tumbling sections.
Perhaps its overly complicated, but I think it accounts for the majority of peoples questions on score sheets.