BlueCat
Roses are red, cats are blue
- Dec 14, 2009
- 4,503
- 19,507
One of the issues that I see with scoring all-star is that there is no set structure to determine the difficulty of skills. There needs to be a single, understandable framework that could be used as a reference for determine what stunts/tumbling elements/baskets etc are harder to perform than others.
NOTE: This is NOT the thread to determine how important difficulty is compared to execution. This is not to debate whether a script of skills is necessary for each team. This is not for discussion about whether stunts should be given more weight than tumbling. This is not the place to decide what scores various skills should receive. Those are valid arguments that can be had in other threads.
Regardless of your opinion on those things, it seems logical that SOME standard that determines what is harder than what would be in order. There is NO way that a list could be comprehensive and include every conceivable skill. The grid would have to be adjusted over time and tweaked as the industry evolved. Any new skills can be debated and placed into the grid as they come into use.
NOTE: This is NOT the thread to determine how important difficulty is compared to execution. This is not to debate whether a script of skills is necessary for each team. This is not for discussion about whether stunts should be given more weight than tumbling. This is not the place to decide what scores various skills should receive. Those are valid arguments that can be had in other threads.
Regardless of your opinion on those things, it seems logical that SOME standard that determines what is harder than what would be in order. There is NO way that a list could be comprehensive and include every conceivable skill. The grid would have to be adjusted over time and tweaked as the industry evolved. Any new skills can be debated and placed into the grid as they come into use.