- Dec 4, 2009
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- #61
The only way one could max out tumbling is for an entire squad to perform standing doubles, and all perform running specialty to doubles. and that would be just to max out difficulty. Obviously with this tumbling the execution is bound to drop from perfect.
The reason I can define this is because that the rules state a limit to the number of twist. Being that no matter what a Double is as good as it gets.
Judges NEVER score by the "what team is before, and what team is next" system as much as people like to say we do.
we score what is right in front of us. And lets give an example of a "perfect scenario"
TEAM 1: Standing squad doubles, running squad doubles executed perfect. = 9.0 difficulty, 1.0 execution (10.0)
TEAM 2: Standing squad doubles, running squad doubles executed perfect. = 9.0 difficulty, 1.0 execution (10.0)
Both did the same thing and maxed out the score sheet.
the deciding factors then would be the other portions of the score sheet in which are highly unlikely to max out.
So what you are saying is at a certain point trying new or more difficult stuff that is light years ahead of everyone else has extremely small gains in the score (one of my points). In the end it is better to be slightly better than the pack in difficulty, but not light years ahead.
And to your example:
Team 1: Standing squad doubles, running squad doubles executed perfectly.
Team 2: standing squad (minus 1 person) doubles, running squad doubles (minus 1) executed perfectly. That one person NOT tumbling is standing in the middle front of the floor making it obvious they are not tumbling.
Is that worth the exact same?
If worth the same, the extra difficulty is not worth it because there is no reward.
But in practicality would a judge find a way to not allow them to max out in some little way, then how your competition does do matters.